![]() ![]() By default the accuracy is set to standard, compared to high it decreases the amount of memory used and improves performance. Bookmist: Kernel fixes and some crash fixesĪbout renderer accuracy, the versions v1-v7 were using what is now the "high" accuracy.Nishinji: Add an option to stretch the screen ingame to occupy all the space available (but does not respect the aspect ratio).Macdu: Implement shader store, Fixes most 3D unity games and J-Star.Good afternoon, Dima: Implement controller rebinding.Macdu: Implement litteral buffers, thread buffers and texture buffers, used by World of Final Fantasy and Gundam Breaker 3.Scribam: Code cleanup and update dependencies.Croden, HuanJiCanShang: Translation improvements.Zangetsu: Add support for controller touchpad (PS4/PS5 controller), not tested on Android.Multiple performance improvements (using faster data structures and less mutex locking).Update SDL to 2.28.3 (improve controller support).Rewrite the texture cache architecture, should fix games becoming slower over time.Memory mapping can now be configured for each game (and can be modified before starting a game without rebooting).Improve memory trapping (fixes freezes when using double buffer).Make sure clang does not optimize function calls it thinks are useless (fixes fmv flickering).The shortcut will be added to your home screen and use the game name and icons. Add an option to create a shortcut for each game.Otherwise your device motion sensors will be used ![]() Implement motion sensor: If you have a connected controller which has motion sensors, these will be used. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |